Sunday, March 11, 2007

Building in pieces

After presentation in class, it was decided it would be a better narrative for my story, maybe if I presented it as a woman that worked in stock and had to give certain items to employees from her latter. Therefore she would be filling orders and had to give them their items without dropping them or they would break. She had three tries and after that she is fired.

I decided because I felt I wasted so much time prior to this built trying to program something perfectly. I wanted to concentrate on just building my project in pieces to solve small problems one at a time and then in the end build a master program. For now I am just trying to focus on building something that will get my point across to the class, the game I would like to produce.

Here are links to small flash files that I used to test If I could built small parts of my game to put together later.

Test 1

This test was to see if I can make an object when you click it, if it hits the floor it breaks.
This test is useful in seeing that if the main character dropped an item, it would break.

Test 2

This was a simple test to see if when I click an object if it hits something I can make it appear somewhere else.
This test still needs some work because I have to make sure I can continue to do this at different positions, not just at one position everytime I click. I want to be able to click and see multiple objects appear at different positions. This test is useful in order to built the abiltity for characters to carry the items they request from the main character, when they are dropped in their hands.

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