Monday, May 07, 2007

LINKCHAIN GAMES PRESENTS GLASSDROP

FINAL PROTOTYPE BUILD!

CLICK HERE!

Monday, April 30, 2007

PROTOTYPE BUILD 2

Click Here for my prototype build 2

Monday, April 23, 2007

Version 3 improvements

Click here to see new additions to game production build.

Tuesday, April 17, 2007

2 versions

First version people class set up to take appear on stage at a 5 second interval walk to end of stage and return to other side

Problems: Can't get items in grid to move on click, have to finish writing up collision detection.

CLICK HERE TO SEE

Next version people class is also set up but using different code, as well as glass. Glass moves but under a different class set up.

Problem: Collision detection doesn't work, trying to figure out what I have to reference to check for collisions.

CLICK HERE TO SEE

Edit: collision detection on this version works now

Tuesday, April 10, 2007

Latest Work

Reprogramming all

Click Here

Saturday, April 07, 2007

FLOWCHART FOR GLASS DROP PROTOTYPE

CLICK HERE FOR PDF

Tuesday, April 03, 2007

Next steps

Problems to solve

1. How to change the color of the smiley faces with my timer.
2. How to keep things more object oriented instead of coding separate pieces <----Easier to manage
3. Figure out how to keep track of bonus points

Once these things are solidified.

For prototype build 1

a. Build new screen layout
b. Rebuild Game
c. Add all new features
1. Smiley faces on person
2. Add bonus points calculation
3. Add level timer
4. Add level Quota
5. Have customer stop and have item in hand when player drops on head. After this be able to click on person to get money
6. Add User feedback if possible
7. Make only hands the collision spot for glass
8.If possible add animations

Future schedule & Game Prototype spec

New screen layout!

Played with a new layout for screen. Produced a rough sketch.

Small Tests using actionscript 2.0

In this swf there are a series of small test using actionscript 2.0.

1. To see if I can get an item to drop using only code.
2. To get an item to move across screen using only code.
3.Played with having timed events
4.Played with having when an item hits a person, the person disappear and reappear with the item in hand.
5.Played with items dropping and disappearing when passing a certain point on screen.
6. To see the ladder follow the mouse more smoothly. Also the latter only goes to a certain positions on screen.
7. Also played with making falling items look my realistic in speed when falling.
8.Also played with attaching a smily face to a person.


To see the file click here